Apple And HarperCollins In Talks About Selling Books On The Tablet (AAPL, NWS)

http://feedproxy.google.com/~r/typepad/alleyinsider/silicon_alley_insider/~3/W1CZEAiXa3E/apple-and-harpercollins-in-talks-about-selling-books-on-the-tablet-wsj-2010-1

steve jobs apple hands AP

HarperCollins is talking to Apple about providing e-books for the Apple tablet, the Wall Street Journal reports:

HarperCollins is expected to set the prices of the e-books, which would have added features, with Apple taking a percentage of sales. Details haven't been ironed out.

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World Cup 2010 Promotions to Use Augmented Reality

http://feedproxy.google.com/~r/readwriteweb/~3/r3m9YvuGI04/world_cup_2010_promotions_to_use_augmented_reality.php

There's still 142 days, 18 hours and a few minutes until the 2010 World Cup launches in South Africa but the first use of cutting-edge promotional technology is already making an appearance. Sports have been where a lot of technology in the new Augmented Reality category first went mainstream - from Sportvision's down-line TV overlays to IBM's Wimbeldon Seer.

Augmented Reality (AR) is technology that places data on top of our view of the world around us. The first World Cup 2010 AR made an appearance at a small event in London last week.

Sponsor

This screenshot is of a prototype of a system that will be found in public spaces around the world in the months leading up to this year's tournament. Passers-by will see video reflections of their own faces but with the flags of randomly selected World Cup competing countries overlayed on top of their faces. When they see that image, the country's national anthem will play.

It's not terribly interactive, but it is a fascinating experiment in trying to build international camaraderie by making fans imagine themselves as if they were fans of another country's team. How would they feel if they had that other country's flag painted on their faces and heard its national anthem? Were they from that country, they would probably feel proud. How does the AR make them feel? Perhaps like a more worldly, sympathetic person. That sounds like a positive World Cup experience.

We're told that the system was built by long-time Augmented Reality market leader Total Immersion, in partnership with CrossPlatform.tv. The face being augmented is Simon Grice, founder of MashupEvent. The screenshot was sent to us by "an anonymous source, who was very impressed."

Who's World Cup AR will we see next and what will it do? We look forward to seeing the world's most popular sport become an experience all the richer.

Discuss

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South Korea Tops the World in Internet Connection Speed…Again

http://feedproxy.google.com/~r/TheNextWeb/~3/3vfJsWlLoww/

South Korea Tops the World in Internet Connection Speed...AgainAkamai’s released its quarterly “State of the Internet” report last Wednesday. I’m sure it comes as no surprise to anyone who knows anything about the Internet in South Korea that South Korea topped the list of with an average connection speed of 14.6 Mbps.  This is a quarterly increase of 29 percent and an annual increase of 16 percent.

However, last year South Korea announced its goal to have Internet speeds up to 1 GBps by 2012.  In 2009 South Korea immediately got started to reach that goal.

Therefore, the steep jump between the second quarter and the third quarter probably has a lot to do with them beginning to install the infrastructure to be required for that increase in speed

During the third quarter of 2009, most countries in the top-10 for Internet performance averaged an 18 percent increase in speed from the second quarter.  Ireland came in second for the most improved.  They had a 26 percent increase to 5.3 Mbps.

South Korea Tops the World in Internet Connection Speed...Again

Due to the significant increase of mobile devices, the report also talked about the mobile market it its report.

The report also ranked countries on the number of cyber attacks.  On that list, China was in the top-10 ranking fourth behind Russia, Brazil and the United States.

South Korea Tops the World in Internet Connection Speed...Again

Source: CNET – Akamai: World’s Net connection speeds rising

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Social Media’s True Impact on Haiti, China, and the World

Ben Parr

About 11 hours ago Ben Parr

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Social Media’s True Impact on Haiti, China, and the World

The Social Analyst is a weekly column by Mashable Co-Editor Ben Parr, where he digs into social media trends and how they are affecting companies in the space.

We’ve seen some major world events unfold on the social media stage this week, the biggest being Google’s threat to pull out of China and the Haiti earthquake.

Google’s (Google

) actions have brought attention back to the long-standing Internet censorship that blankets China, while the destruction in Haiti has mobilized hundreds of thousands to open their wallets and their hearts.

Just like the Iran Election crisis, people are again assessing the impact of social media on the world. It’s clear that social media has the power to impact world politics and the lives of billions, but

some have overstated what social media can actually do. We need to understand what social media really is in order to utilize it effectively for social good.

Let me explain by highlighting a few examples of social media’s impact on the world stage, and then concluding with how I view social media’s impact in the larger context of mobilization and world discussion.

The Iran Election Crisis

During summer 2009, the world’s eyes were fixated on Iran (Iran

). Questions were raised after Ahmadinejad was declared the winner over rival Mousavi in Iran’s Presidential elections. The abnormalities and potential tampering of the vote resulted in massive protests that engulfed the Islamic nation.

Social media’s role in the Iran Election Crisis started with #CNNFail, but that was only the beginning of social media’s role. With the Iranian government clamping down on information and enforcing censorship, Twitter (Twitter

), Facebook (Facebook

), Flickr (Flickr

), and YouTube (YouTube

) became the primary mediums for bringing information out of the conflicted nation and spreading notes between dissidents.

Take a look at the Iran Election social media timeline we built if you want to see its full impact. Key moments in the crisis, especially death of Neda, were recorded and spread like wildfire, creating an outpouring of support for the protesters. Twitter’s role was so important in fact that the U.S. government got involved in scheduling Twitter’s downtime.

In the end though, social media didn’t topple any governments, although it has helped shift the political climate in Iran. In some cases the use of Twitter in Iran was overstated, yet the result is that the tipping point for Iran is close, thanks to social media.

The Haiti Earthquake


After a magnitude 7.0 earthquake (and multiple aftershocks) devastated the nation of Haiti, social media became the medium in which everybody spread the word. Dramatic Haiti earthquake Twitter pictures swept across the web, while tech giants mobilized.

The most impressive part of social media’s impact on Haiti has to be the charity text message campaign that has already raised more than $10 million for Haiti victim relief. Social media spread the word, technology made it possible.

It’s not all perfect, though: the money raised is small compared to the relief coming from world governments and donations face 90 day delays. Still, social media for social good is becoming more and more effective with each crisis.

The China-Google Standoff

While we are still far from the conclusion of this messy affair, Google’s threat to pull out of China has already had a dramatic effect in both social media and political circles.

Politically, China has been put under pressure. The U.S. government has thrown its support behind Google, though it’s doubtful that the Obama administration will get involved in the end.

More importantly though, social media is being used to lift China’s blanket of censorship. Social tools, while many are blocked by the Chinese, can get through China’s great firewall. We have the tools to undo censorship in China. Google’s efforts have re-ignited the debate over censorship, but they won’t break the barrier.

Breaking Down Social Media’s Global Impact

In all three cases (China, Haiti, and Iran), social media has had an impact, especially as the course of events evolved. Real-time communication platforms like Twitter and Facebook have spread the word about what’s happening within these nations, long before the mainstream media prints the story. These tools have also created a level awareness we’ve never seen before.

We have to be realistic, though: new media isn’t going to stop censorship, overthrow oppressive regimes, or heal the people of Haiti alone. Social media has transformed communication, media, and the transmission of information, but it still takes people on the ground to pull people out of the rubble or to fight for freedom.

Just as Paul Revere embarked on his midnight ride to warn that the British were coming, social media acts as both the first warning and the rallying cry for mobilization. In the end though, social media is just a collection of tools. It’s up to us, the people, to make the real impact on our world.

Zijn de iPhone apps van krantenuitgevers een opmaat naar mobile micropayments? · Marketingfacts

Zijn de iPhone apps van krantenuitgevers een opmaat naar mobile micropayments?

Begin dit jaar lanceerde De Volkskrant een betaalde iPhone app voor de volledige krant. De app kost 79 cent om te installeren, en vervolgens kost het 79 cent om de krant volledig op je iPhone binnen te halen. NRC doet hetzelfde en mag zich verheugen op 10.000 gedownloade iPhone-kranten. Zie ook deze review op iPhoneclub. De kranten zijn op de goede weg. Maar er is nog zoveel meer te halen. Dit artikel van Ferdinand Sennema ‘Kranten moeten het papier loslaten’ op Het Nieuwe Uitgeven zette ons tijdens de maandagochtend-07.00-redactievergadering aan het denken. De iPhone apps van de Volkskrant en NRC houden onvoldoende rekening met de publicatievorm en de mogelijkheden die die publicatievorm bieden. Uitgevers moeten het papier loslaten. Anders bied je halve oplossingen…

Pieter Broertjes

Pieter Broertjes zei in het persbericht over de lancering van de nieuwe iPhone app van de Volkskrant het volgende:

“Met deze dienst bieden we onze bestaande abonnees een goede service en kunnen we nieuwe gebruikers aan ons binden. Een goede stap in de verdere multimedialisering van de Volkskrant.”

Goede service

Ferdinand Sennema ziet in zijn stuk op Het Nieuwe Uitgeven de volgende voordelen van deze goede service:

  • Je zit niet vast aan een abonnement
  • De krant is nooit uitverkocht
  • De iPhone krant is goedkoop
  • Ideaal formaat om onderweg te lezen

Dat zijn mooie stappen naar een verdere ‘multimedialisering’. Maar de mogelijkheden van de iPhone worden onvoldoende benut, vindt Sennema. Ok, de laatste headlines van de krant kunnen wel worden binnengehaald, maar die zijn weer web-based en dus niet goed geïntegreerd in de app en het iPhone format. “Het lijkt wel alsof men bewust de papieren krantenwereld scheidt van de online wereld.” Terwijl de mogelijkheden eindeloos zijn.

The Guardian

Bij The Guardian kunnen zowel de Volkskrant en NRC een lesje multimediaal uitgeven op de iPhone krijgen. In de app van deze krant herken je het papieren format niet meer terug, geen gekke gedachte. De onderdelen zijn, aldus Sennema:

  • secties als Top Stories, meest gelezen in de afgelopen 24 uur en Trending Stories
  • het markeren van favoriete artikelen met een bookmark
  • integratie van audio-materiaal (podcasts)
  • foto-galleries
  • het nieuws is verdeeld in secties en sub-secties
  • je stelt zelf je eigen ‘voorpagina’ samen uit de beschikbare secties
  • via trefwoorden bij artikelen vind je andere artikelen met dezelfde trefwoorden
  • je kunt artikelen downloaden om off-line te lezen (bijvoorbeeld in het vliegtuig)
  • je kunt links naar artikelen versturen per e-mail of Facebook
  • auteurs hebben een eigen pagina met een overzicht van geschreven artikelen
  • de vormgeving van de app is fraai en de app gebruikt fraaie userinterface oplossingen; de app levert een goede ‘experience’ op

Deze opsomming bewijst, dat er nog veel meer te halen is via een app van een sterk informatiemerk als De Volkskrant of NRC. ‘Verdere multimedialisering’ is inderdaad geboden. De verdienmodellen van deze nieuwe losse verkoop strategie is bijzonder interessant, maar het mag nog een stap verder.

Een stapje verder

Want waarom kun je (nog) geen losse artikelen kopen voor, laten we zeggen, 5 of 10 eurocent? Of zit die functionaliteit er al in? Het zou een prachtige opmaat zijn naar nog een nieuw verdienmodel van de krant, waarin afzonderlijke artikelen via een paar clicks terecht komen bij geïnteresseerden. Regel een laagdrempelige betaalmogelijkheid. Bied geïnteresseerden misschien voordelen in een abonnementsvorm. Maar moeten ze dan ook, zoals bij NRC, de papieren editie afnemen, of zelfs de webeditie? Nee, toch?

Komt er dus een iPhone abonnement met schaalvoordelen, strippenkaarten, kortingen op dossiers en whitepapers? Hoe kun je dit uitgeven op de iPhone verder trekken richting printactiviteiten, en zou je dat eigenlijk wel moeten doen? Hoe integreer je video, en zou dat ook iets zijn om on-demand een betaalsysteem voor in te richten?

En de opmars van de e-readers, wat gaat dat brengen? Als die gangbaar worden en allemaal over wifi beschikken wordt het binnenhalen van nieuwe content een peulenschil. Moeten ze wel kleur en videomogelijkheden hebben; ook hier zal Apple wel weer de weg plaveien voor de rest….


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    Doorsturen of afdrukken

    Spotify start dit jaar in Nederland <- wanneer in België?

    De populaire muziekluisterdienst Spotify waarbij je streaming muziek kunt luisteren, start later dit jaar in Nederland. Dat kondigde Spotify eind vorige week aan tijdens het Noorderslag Seminar voor de muziekindustrie in Groningen, meldt VPRO's 3voor12. Niklas Ivarsson van het Zweedse bedrijf vindt Nederland 'erg interessant', mede vanwege onze goede breedband-dekking.Dat Spotify nog niet in Nederland beschikbaar is, ligt volgens Ivarsson niet aan overeenkomsten met rechtenorganisaties als Buma/Stemra. 'We zijn daarover in goed gesprek met Buma. Maar alles bij elkaar krijgen kost tijd, het gaat om het hele pakket dat we willen bieden.'Bij Spotify kunnen internetters in sommige landen gratis naar meer dan 7 miljoen liedjes luisteren, in ruil voor reclame tussendoor of voor een tientje per maand zonder commercials. De site is een groot succes in vooral het Verenigd Koninkrijk, Zweden en Spanje.Britten meldden zich afgelopen herfst zo massaal aan dat het slot er op ging . Nederlanders werden sinds mei niet meer toegelaten tot de muzieksite. Desondanks haalde Spotify onze Bright 25 van 2009 . Het is immers een goed voorbeeld van een groeiende trend op online muziekgebied: streamen vervangt downloaden . 2 reacties http://www.bright.nl/spotify-start-dit-jaar-nederland

    Paid New York Times Content Plan Could Coincide with Apple Tablet Announcement [Newspapers]

    http://feeds.gawker.com/~r/gizmodo/full/~3/FxkDgfdbryg/paid-new-york-times-content-plan-could-coincide-with-apple-tablet-announcement

    The New York Times experimented with paid content before, without much success, but that's not stopping them from giving it a go again. This time, however, the paid-to-free content changeover might coincide with a certain unconfirmed mystery tablet.

    The NYT announcement is expected to arrive in the "coming weeks," which puts it smack dab in the middle of Apple's mystery product press conference, slated for January 27. Convenient!

    According to New York magazine, the paid content model could also arrive hand-in-hand with an Apple partnership or distribution deal.

    It's all just industry rumor and buzz for now, of course, but the part about a media partnership rings true considering all the Apple meetings and news we heard on that front in 2009. [New York Magazine via CNET]

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    5 Ways Foursquare is Changing the World

    http://feedproxy.google.com/~r/Mashable/~3/LfvKMX1wBLQ/

    foursquare world imageSometimes the smallest changes in the status quo can have the greatest impact on the world. So while Foursquare may appear to be nothing more than a mobile application getting excessive buzz, it’s actually fueling the location-based mobile space with unique creativity that competitors can’t copy fast enough.

    The real-world effects of the game are also quite pertinent. If you need proof, we’ve dissected how the startup is creating a new currency, turning social activity into a game, redefining what it means to be a regular at an establishment, pioneering a deeper connection between place and patron, and putting people focus on higher education.


    1. Creating a New Currency


    Customer loyalty programs tend to involve old fashioned punch cards, but even those that are electronic don’t take into account your social media mentions. That’s all changing, however, as we’ve already seen from a recent Tasti D-Lite announcement.

    Tasti D-Lite — with the help of Foursquare’s API and inspiration from their check-in model — is revolutionizing the very way we think about social media and turning it into a form of currency. As the first restaurant to incorporate social media rewards into their customer loyalty initiative, Tasti D-Lite is letting customers accrue extra points (and earn free frozen treats faster) for Foursquare check-ins and tweets automatically made when their TastiRewards cards are swiped.

    Tasti D-Lite may be first to realize that a Foursquare check-in has monetary value, but this won’t be the last time we’ll see social media be treated as a currency. The exchange of goods for check-ins is a natural progression that combines technology, business, and social media awareness. This type of transaction will become commonplace in the coming months and years ahead.


    2. Making Social Activity a Game


    Foursquare was perhaps the first to change our day and night life experiences into a social competition to essentially answer the question, "who has the most interesting life?" In fact, one key side effect of playing the game is that it inspires users to lead more active and interesting social lives. While this may all sound superficial and silly, the implications of social location gaming are quite significant.

    As an example, the game mandates that you check-in to physical places (as opposed to just lat/longs). That check-in reaches all of your friends (and Twitter and Facebook if you so desire), and not only exposes what you're doing, but where you're doing it.

    The effects of that simple act of checking in can be felt far and wide. Multiply that single check-in by the thousands of other participants who each regularly update their location status, and you've essentially put experience on a map in a social way. That's good for the people participating, the economy as a whole, and the individual businesses getting play from the Foursquare community.


    3. Redefining What it Means to Be a Regular


    Mayorships are perhaps the most interesting element of game play, especially since they are disconnected from the point competition to dominate the leaderboard. To become a mayor of a venue, you need to have the most check-ins. But after two check-ins at the same place, you no longer receive any points (unless it’s on the weekend). Why then would anyone want to be mayor?

    There are a few key elements going on here. By becoming mayor of a venue, you’re establishing place status and claiming it as your own. It’s no different than our everyday lives, as we each consider certain coffee shops and restaurants to “belong to us” in some manner, and we associate them with our identity. Foursquare has just given us a way to prove it, and they’ve created an opportunity for businesses to capitalize on our inherent need to be perceived as top dog.

    Special mayor-only rewards are cropping up everywhere Foursquare is played (which is now nearly everywhere) and they’re creating customer loyalty battles that are good for regulars and great for businesses. In fact, Foursquare provides these businesses with a way to reward mayors with special promotions (like the one seen above) to further the customer loyalty battles. Ultimately Foursquare has found a way to make being a regular at your favorite pizza joint mean something tangible.


    4. Pioneering a Deeper Connection Between Place and Patron


    Twitter offers a way for businesses to connect with their customers online. Foursquare puts location in context and extends that connection to the offline world. The model of the location-based game is such that any venue willing to make an extra effort can get to know their socially active customers on a more personal level, and even encourage meetups in their space.

    Of course, it’s a two way street, as Foursquare users are unconsciously contributing to the relationship by sharing tips and to-dos with the entire Foursquare community. As a result, information is being shared and stored by users — similar in fashion to Yelp — but presented in a way that makes it immediately helpful. It’s community on a whole new level.


    5. Putting a People Focus on Higher Learning


    Harvard is an esteemed institution, rich with tradition, and it’s one of the first universities to embrace Foursquare to create a campus-based game to enhance connections.

    As Perry Hewitt, director of digital communications at Harvard says:

    “Harvard is more than classrooms and buildings. It is an interconnected community of people, ideas, and experiences, and we are actively pursuing ways to enhance those connections.

    We believe that Harvard’s participation will allow our community to engage with friends, professors, and colleagues in new ways. We also hope visitors and neighbors will benefit from the platform as it grows through use.”

    For a university like Harvard to see the people-potential powered by a mobile application like Foursquare demonstrates that there’s more to this game then just leaderboards and badges.


    More Foursquare resources from Mashable:


    - 6 Foursquare Apps We’d Love to See
    - 6 Tips for Getting the Most out of Foursquare
    - Foursquare vs. Gowalla: Location-Based Throwdown
    - The Twitter of 2010: Foursquare as Next Year’s Breakout Hit
    - Location, Location, Location: 5 Big Predictions for 2010

    Image courtesy of iStockphoto, janrysavy

    [img credits: MariShelbley, Flickr; Stephanie Mitchell, Harvard Staff Photographer]


    Reviews: Facebook, Flickr, Foursquare, Multiply, Twitter, Yelp, iStockphoto

    Tags: change, foursquare, List, Lists, location, location-based, Mobile 2.0

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    Nexus One Crushes the iPhone 3GS in Reader Vote

    http://feedproxy.google.com/~r/Mashable/~3/kP4mK4FcpDg/

    I’m starting to think that Apple and the iPhone should be a bit concerned, because its Google-built Android rival is quickly gaining goodwill and market share.

    Every week, we host a poll series on Mashable called the Web Faceoff, where we give you the reader a choice between two or three major tech or web-related products to choose from. In this week’s edition, we asked you to choose between the Nexus One and the iPhone 3GS, two of the best smartphones on the market.

    After more than 10,000 votes, the Nexus One has thoroughly annihilated the iPhone 3GS. The Nexus One captured a full 66% of the poll (6743 votes), while the iPhone 3GS was only able to muster 28% support (2818 votes). 592 of you declared it a tie.

    This result almost exactly mirrors our Android vs. iPhone OS poll, where Android garnered 66% of the vote to the iPhone OS’s 30%. Still, we’re shocked that a device that’s only been out for a few weeks could crush Apple’s device so thoroughly.

    Our conclusion: Android and the Nexus One are charging at full steam. If Apple isn’t careful, it could eventually find its cell phone in second place.

    Who Would win in a fight: Nexus One or iPhone?(online surveys)


    Web Faceoff: Overall Results


    Week 1:
    - Mozilla Firefox vs. Google Chrome
    - WINNER: Firefox, 4600 votes (Chrome: 3310 votes, Tie: 911 votes)

    Week 2:
    - Tumblr vs. Posterous
    - WINNER: Tumblr, 1809 votes (Posterous: 1496 votes, Tie: 256 votes)

    Week 3:
    - Pandora vs. Last.fm
    - WINNER: Last.fm, 1187 votes (Pandora: 1156 votes, Tie: 122 votes)

    Week 4:
    - Twitter vs. Facebook
    - WINNER: Facebook, 2484 votes (Twitter: 2061 votes, Tie: 588 votes)

    Week 5:
    - WordPress vs. Typepad
    - WINNER: WordPress, 2714 votes (Typepad: 267 votes, Tie: 357 votes)

    Week 6:
    - Windows 7 vs. Snow Leopard
    - WINNER: Windows 7, 3632 votes (Snow Leopard: 3278 votes, Tie: 121 votes)

    Week 7:
    - TweetDeck vs. Seesmic Desktop
    - WINNER: TweetDeck, 3294 votes (Seesmic Desktop: 1055 votes, Tie: 260 votes)

    Week 8:
    - Microsoft Office vs. Google Docs
    - WINNER: Microsoft Office, 1365 votes (Google Docs: 994 votes, Tie: 315 votes)

    Week 9:
    - Apple iPhone vs. Google Android
    - WINNER: Google Android, 3323 votes (Apple iPhone: 1494 votes, Tie: 228 votes)

    Week 10:
    - AT&T vs. Verizon
    - WINNER: Verizon, 1161 votes (AT&T: 538 votes, Tie: 118 votes)

    Week 11:
    - Google vs. Bing
    - WINNER: Google, 2180 votes (Bing: 519 votes, Tie: 97 votes)

    Week 12:
    - iPod Touch/iPhone vs. Nintendo DS vs. Sony PSP
    - WINNER: iPod Touch/iPhone, 704 votes (Sony PSP: 639 votes, Nintendo DS: 482 votes, Tie: 108 votes)

    Week 13:
    - Digg vs. Reddit vs. StumbleUpon
    - WINNER: Digg, 14,762 votes (Reddit: 11,466 votes, StumbleUpon: 2507 votes, Tie: 1032 votes)

    Week 14:
    - Old versus new Twitter retweets
    - WINNER: Old style retweets, 1625 votes (New style retweets: 699 votes, Tie: 227 votes)

    Week 15:
    - Gmail vs. Outlook
    - WINNER: Gmail, 3684 votes (Outlook: 980 votes, Tie: 590 votes)

    Week 16:
    - Boxee vs. Hulu
    - WINNER: Hulu, 626 votes (Boxee, 591 votes, Tie: 106 votes)

    Tags: apple, Google, iphone, iphone 3Gs, Mobile 2.0, nexus one, poll, web faceoff

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    Facebook’s Version of the Retweet Has Arrived

    http://feedproxy.google.com/~r/Mashable/~3/FT0dcm98Bms/

    We’ve long speculated as to when Facebook might get its own version of Twitter’s retweet, and it appears that the time is now. This evening, the site rolled out a “via” feature that lets you repost another user’s shared items, with a “via” link attached for attribution.

    It appears the feature is live for everyone. To try it, just go to a friend’s posted item in your news feed, click “share,” and you’ll see a “via [your friend’s name]” (with an option to remove it). Once shared, the item will appear on your profile, with a via link that points to your friend’s profile. Your friends will also see the item in their News Feeds, creating the viral loop that is the Twitter retweet.

    Currently, the feature only works for posted links – you can’t “via” someone else’s status update or photo. Nonetheless, given the most visible use of retweets on Twitter is links, with aggregators like Tweetmeme tracking which stories get retweeted the most, it’s a big move for Facebook that makes its service even more Twitter-like.

    Where the feature goes from here, we’re not sure, but given the social network’s ambition to make more and more of what you post public, it’s clearly another attempt to become more relevant in the world of real-time news, search, and information. Whether or not users respond and start posting “shared via links” (is that what we call them?) will also remain to be seen.

    [via allfacebook]

    Tags: facebook, social media, twitter

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